
A commonly fielded unit in my marine army is a multi-melta Devastator unit. I have considered them a fairly effective unit and they have usually performed admirably. They have usually acted in the deterrent role because of their ability punch through armor, so my opponents would typically give them wide berth or present lower armor targets.
This new edition has vindicated my faith in the multi-melta, but it has made this unit a bit of a fire magnet. In my first 5th edition game Bulwark, of Bell of Lost Souls fame, made a b-line towards this unit and allowed my Devastators a single turn of firing. By turn two he had managed to tie them up in close combat and dispatched them in subsequent rounds.
The lesson learned from this game is that Devastator multi-meltas are a liability because they tend to draw unnecessary attention and in one turn a large portion of anti tank firepower can be removed. This event caused me to wonder what role, if any, would the multi-melta play in future game of 5th edition. Then it occurred to me that my error was in fielding them as Devastators. I decided that more wasn’t better with these because one usually accomplished the job.
My new paradigm is multi-meltas are best in tactical squads, and since I play Dark Angels, they will come into their own with combat squads. They will excel in Combat Squads because they will be able to use the run rule behind the cover of my armored fighting vehicles (AFVs.) Once they have moved up they will have a decent command of the field and will be able to deliver effective anti tank firepower. The new run rule also increases their flexibility by allowing them a chance to take up a decent field position.
What excites me most about multi-meltas is their armor penetration of 1, and what that does in this new edition. Admittedly, they are a poor man’s lascannon, but there aren’t many AV 14 targets in the game. This is what will make these weapons feared and will cause many players to re-examine their tactics. I am fairly confident that here in the near future this weapon will become as common as the lascannon.
This new edition has vindicated my faith in the multi-melta, but it has made this unit a bit of a fire magnet. In my first 5th edition game Bulwark, of Bell of Lost Souls fame, made a b-line towards this unit and allowed my Devastators a single turn of firing. By turn two he had managed to tie them up in close combat and dispatched them in subsequent rounds.
The lesson learned from this game is that Devastator multi-meltas are a liability because they tend to draw unnecessary attention and in one turn a large portion of anti tank firepower can be removed. This event caused me to wonder what role, if any, would the multi-melta play in future game of 5th edition. Then it occurred to me that my error was in fielding them as Devastators. I decided that more wasn’t better with these because one usually accomplished the job.
My new paradigm is multi-meltas are best in tactical squads, and since I play Dark Angels, they will come into their own with combat squads. They will excel in Combat Squads because they will be able to use the run rule behind the cover of my armored fighting vehicles (AFVs.) Once they have moved up they will have a decent command of the field and will be able to deliver effective anti tank firepower. The new run rule also increases their flexibility by allowing them a chance to take up a decent field position.
What excites me most about multi-meltas is their armor penetration of 1, and what that does in this new edition. Admittedly, they are a poor man’s lascannon, but there aren’t many AV 14 targets in the game. This is what will make these weapons feared and will cause many players to re-examine their tactics. I am fairly confident that here in the near future this weapon will become as common as the lascannon.